AI Insights · Timothy · July 2023
Top 5 City Building Games Performance in Africa for Q2 2023
Discover the performance trends of the top 5 city building games in Africa for the second quarter of 2023, including metrics on weekly downloads, revenue, and active users.
The second quarter of 2023 saw notable performance trends for the top 5 city building games on a unified platform in Africa. Here's a detailed look at their metrics, based on data from Sensor Tower.
Megapolis: City Building Sim from Social Quantum experienced significant fluctuations in its weekly revenue, peaking at around $900 in mid-April and reaching approximately $565 in early June. Its weekly downloads showed a consistent upward trend, starting from about 16K in late March and peaking at roughly 42K in mid-June. The game also saw a steady increase in weekly active users, growing from 28K in late March to over 64K by the end of June.
Global City: Building Games by MY.GAMES B.V. had its weekly revenue peak at about $420 in the last week of June. Weekly downloads were quite volatile, with a notable spike to approximately 16K in early June. The game's weekly active users also showed variability but reached a high of around 25K in early June before stabilizing at around 21K by the end of the month.
SimCity BuildIt from Electronic Arts maintained strong weekly revenue, fluctuating between $2.1K and $3.2K, with a peak in mid-April. Downloads were highest in early June, reaching about 12.5K. The game’s weekly active users saw a significant increase from approximately 37K in late March to around 64K by mid-June, before slightly declining to about 44K by the end of the quarter.
Craftheim - 3D Idle Lumberjack by AI Games FZ showed modest trends. Weekly downloads peaked at around 8.8K in mid-May, while weekly active users reached a high of about 15K during the same period. However, the game’s revenue remained negligible throughout the quarter.
Transport Tycoon Empire: City from Alda Games s.r.o. recorded its highest weekly revenue at about $110 in the last week of June. Weekly downloads peaked significantly at around 14K in mid-June. The game also saw a notable increase in weekly active users, reaching approximately 17K during the same period.
For more insights and detailed data, visit Sensor Tower.